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Wir sind das Volk!
Expansion of:
Wir sind das Volk!
60m - 150m
2 - 2 Players
Ages 12+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
27.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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bravucon
It's an economy development game that leads to consequences at the end decade resolution, some of them can favor you others not. This game is more euro and less luck driven than Twilight Struggle. Add half timeplay and now try to push me to play TS again. Amazing game for two players. Instabuy after playing my first game with a friend's copy. *update* After 3 games, I only can remark how good this game is. Like my gaming friend say it's more comparable to a kind of 2 players Volko's COIN than to Twilight Struggle. Rating unchanged mostly because it was a 9 after first game already. The initial blast remains.
BvdM
Solid and thematic two-player game. The two sides play very differently, which is an interesting aspect.
cfarrell
Really artful take on the history of Cold War Germany. East Germany needs to stay alive into the 90s, while West Germany needs to grow their economy and push East Germany over the brink. The West German position is fairly straightforward; they largely fight unrest by growing their economy. The East Germans, though, are in an interesting spot. They have a lot of choices about how to keep their state going, but none of them are easy. They can go the historical heavy police state route, building the Berlin wall; they can decide to actually try out Communism; or they can build out their economy. All come with pitfalls; the police state encourages flight and is expensive, communism doesn't create prestige or economic growth, and growing the economy requires foreign exchange which its hard to support. In practice, it'll usually be finding a good mix of the three, as the West German player has significant influence through card play over what's going to be available and going to work. If there is a flaw to be found in the game, it's that the East German position is actually significantly better developed than the West. The West's choices for their own development are fairly limited - even economic growth that produces consumer goods. They have to avoid too much unrest because the only tool they have to deal with it is more economic growth, but unrest that leads to mass protests makes growth hard, so that can be a real problem. The East on the other hand has lots of strategic choices in approaching the game. However, this is all mitigated by the fact that the West is still making strategic choices about how to run down the East - denying them currency, demoralizing the socialist party, etc. The game is very interactive and players choices make a huge impact on how it develops. This is one of my favorite games of 2015 - one of those rare gems that puts an artful game with a strong narrative arc into a well-developed setting, combining great gameplay with great topical engagement. *So* much better than Twilight Struggle.