Wildlands
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
30m - 60m
2 - 4 Players
Ages 14+
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
bnordeng
Martin Wallace designs a fantasy game of players fighting and racing to collect their gems. Score points by getting your gems and taking out other players' characters. Intriguing even though it isn't the type of game I normally seek out. The 4 factions are unique, there does seem to be a good chunk of randomness and players seem to have a lot of options on how to handle their group. The game fell astonishingly flat for us. A couple players fought every chance they had and exhausted their available cards which allowed other players to more easily take them out. And the untouched player was able to just collect gems with most of them starting in the same area of the board. This feels like the essence of the problem with games like this... it's too easy for one or two players to fall way behind based on their choice or need to spend cards early. This felt like a game that could have been better... either designed better or played better by us - not sure which. Either way, it went really poorly and that means I'll likely never try it again.
Atvar
An engaging blend of tactics, board positioning, resource management and and enough luck to keep things tense.... but, no way to make it work solo so I traded it.
Big B
A nice clean game of miniatures fighting on a map with hand management. I don't know if it has enough variety to generate exciting moments but it's pretty approachable at least.