Wildlands
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
30m - 60m
2 - 4 Players
Ages 14+
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
Achire
Great first game, fun skirmish game that plays quickly. A little AP-inducing and the interruption mechanic definitely adds a certain challenge as you need to figure out whether to interrupt and how to interrupt. Plus, as the active player, there is this consistent dread of an interruption slaughtering you.
Bazmondo123
300 games in and I've become a little jaded and not many games nowadays are catching my attention. I had heard of Wildlands in passing but dismissed it quite quickly as it looked a bit too nerdy for us with all its orcs and elve tropes and I knew my wife wouldn't be interested in a fighting fantasy game. I recently picked this up in a trade along with another game that I actually wanted. Due to the simple ruleset and lovely components, I thought what the heck lets give it a go. Wow, what a game! Its the first game in a long while that's actually had me thinking about it and wanting to play again. Even my wife has asked to play it again! Even more so my 14-year-old has asked to play it again. So much fun. Quick to learn and set up. Gorgeous components and art. The fantasy theme has a very cool and fun side to it which makes it more accessible. We all feel in love with this game for its ease of play, short playtime and fantastic decision making. The only thing not making this a ten are the minis that whilst great quality minis, but just too small
BobbyReichle
A good pvp that feels like Martin Wallace's response to Wiz-War. Defeating your opponents is one of only two ways to get points, the other being collecting shards. That's where the comparisons end. Spawning your players and drafting those spawn points is a fun early decision, and planning when to interrupt is also a fun decision, if a bit hard to track. Things being hard to track is unfortunately a big part of the wildlands experience, as the pieces all have too-similar silhouettes and their corresponding cards do not have matching poses. Additionally, the action rows with character symbols is hard to parse. Some of these graphics issues seem to have been sorted out by Judge Dredd: Helter Skelter. Those problems didn't prevent me from having fun, but my playing partner had major issues with those problems.