55.00€
Out of stock
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Clwe
Do you like Martin Wallace games? Then steer clear of this one! Well, maybe. In all seriousness though, Wildlands is very different from his usual output. It's a smart, quick skirmish game with lots of tactical choices. The tough decisions start immediately - at the beginning of the game, each player gets dealt ten numbered cards, each one corresponding to a certain spot on the board/map. You have to choose five of them as starting spaces for your characters, and the other five as crystal spots for the player to your right. Players can pick up their own crystals for points during the game, so you want to make sure that the player to your right doesn't get an easy ride by you picking numbers too close together. But you also have to worry about your own party's positioning... Another clever touch is that your characters are not revealed on their numbered positions straight away, but you instead get to choose to reveal one (or more) during each of your turns (at which point they can be used to collect crystals and attack other players). You must reveal at laeast one of your characters (if any are still hidden) at the start of each of your turns, so you can't hide forever. However, there's still lots of potential for sneaky tactics here. The cardplay itself is equally satisfying, too - you have to use cards to move your characters around, attack and pick up crystals. Each skirmish 'team' (you pick one at the beginning) has their own deck, which is usually weighted towards one thing - i.e. melee attacks, ranged attacks, support actions etc. This makes playing each team a different experience, as their cards dictate (to an extent) what they're capable of. You also have to be aware of the dreaded interruption card - each team has a handful of these, that another person can play on your turn to interrupt you - say, just as you were about to nab a crystal - and strike you instead.
Achire
Great first game, fun skirmish game that plays quickly. A little AP-inducing and the interruption mechanic definitely adds a certain challenge as you need to figure out whether to interrupt and how to interrupt. Plus, as the active player, there is this consistent dread of an interruption slaughtering you.
Chabousse
Fast and straight forward euro-skirmish mix. Could have but did not convinced me though, mostly due to the "random winner" feeling.