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Wild: Serengeti (Kickstarter Edition)
45m - 120m
1 - 4 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Animals
53.00
€
30 day low:
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Wild: Serengeti (Kickstarter Edition) quantity
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Dorothi
Nagyon szép játék, remek a design, a játékmenet annyira nem extra, viszont picit genya darab, mert nagyon át lehet rendezni a térképet az állatokkal, szóval keresztbe tudsz tenni könnyedén bármilyen ellenfélnek. Könnyű a szabálya, könnyű tanítani. 2 és 4 fővel teszteltem, mindkét játékosszámmal szuper.
bneffer
Too long for what the experience gives you. I am into the idea of taking photographs, but there isn't enough of a way to build toward something meaningful or thematic during the game.
curly_jon
A beautiful looking game with a good theme and great animeeples but ultimately it didn't really work for me and just outstayed its welcome. The early turns where you were not allowed to move or swap the animals was a good start, the second turn which allowed these moves made it instantly more interesting in the way a legacy grows its rule set... but then the game failed to develop any further and was just very frustrating that other players moved stuff around preventing any reliable kind of strategy and delegating any point scoring to pure luck. Surely some way to prevent other players moving the animal you have just moved/placed would be a huge benefit (you could thematically say that the animal was now resting?) 7 turns was about 2 turns too long.