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You are Taylor Minde, rookie pilot of the Force’s Outer Rim. After a crucial battle you are stranded far away from your fleet, lost and alone. With resources running low you jump through warp gate after warp gate hoping to find the right combination home.
But home is not what you find. The warp takes you further out in the galaxy than the Force has ever gone. You are deep behind enemy lines and find yourself on the edge of a blackhole… and on the doorstep of the enemy’s mighty mothership.
You have a moment of bravery and approach the enemy’s fleet. Just maybe you can get through them and destroy the mothership… but before you have a chance to react the enemy is already upon you. Lasers fire. Photon cannons pierce through the blackness. A moment later your shields are gone, your laser battery empty, and your hull damage. Your powerless ship splits apart as you fall from the enemy and into the black hole below.
Just as your ship crests gravity’s edge you and infinite blackness takes hold… you are back where you started. The enemy fleet is before you. The mothership looming in the distance. And, most importantly, your laser battery is full. You have a second chance at the edge of space and now you know what’s coming…
Ages | 10+ |
---|---|
Players | Solo |
Play Time | 30m – 45m |
Designer | Scott Almes |
Mechanics | Deck, Bag, and Pool Building |
Theme | Science Fiction |
Publisher | Renegade Game Studios |
blackisthecolor
Much more to explore here, enjoying it very much on my first day out of the box. I played maybe 8 or so games trying to get the hang of things, checking and rechecking rules. This is my first solo game that I've really enjoyed. In terms of why I think that is, may have to do largely with not having others there to keep me honest and engaged. The rulebook is reasonably organized, but the initial learning stages were a bit rough. Well worth it once things get rolling, though.
BlueMaxima
I like some of the ideas it has going for it, like how the enemy deck gets made and shuffled for variety's sake, but when you get right down to it, half the motherships have the same "fill your bag with tokens so the fourth warp doesn't time out" strategy, and luck with some skills you can receive being not worth the resources they cost and some enemies not giving you the tokens you really need makes this more of an iffy one for me. See my Blue Boards episode on this game for this opinion in more detail.
cacol89
This game is fast good Puzzly fun. On the surface it seems like you'll just draw tiles and not think much, but there's some true strategy hiding here in what tokens to buy, and how to approach each boss. Some of them you have to go fast, some slow. I also like that each different ship gives an interesting twist in strategy. At the same time I think I like one deck dungeon more, because it's more Puzzly. But this is more relaxing. Good for a breezy solo.