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Every stick is a sword. Every bike is a steed. Every memory is a possibility.
In Vivid Memories, you’ll take turns collecting fragments of childhood memories, weaving a tapestry of colored threads in your mind. Throughout your journey, you’ll store important moments in your memory bank — gaining new abilities to help you score.
Cleverly create connections and earn rewards for completing core memories, matching the imagination behind each moment, and working toward your lifelong aspirations for victory.
Gameplay
During the game, players take turns collecting fragments of memories from moment tiles, placing them in their "brain" board to weave a tapestry of colored threads. Using abilities at the end of each round to cleverly create connections, players are rewarded for how they store memory fragments while working toward completing “core memories”, which give repeated benefits each round. Through their journey, players store important moments in their memory bank — gaining new abilities and new opportunities to score — all while working to collect fragments and moments that match what they aspire to be.
—description from the designer
Ages | 13+ |
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Players | 2 Players, 3 Players, 4 Players |
Play Time | 30m – 45m |
Designer | Brett J. Gilbert, Matthew Dunstan |
Mechanics | Closed Drafting, Network and Route Building |
Theme | Abstract Strategy |
Publisher | Floodgate Games, Matagot |
Iantacular
More of a complex puzzle than the other games in its genre which is great. A nice step up in complexity from Sagrada or Azul without replacing either as the more casual choice.
ihatemusic
Artwork: 8 Mechanic: 7 Theme: 7 Fun: 7 Quality: 7 ———————————- SCORE: 7.2 ———————————-
johnneerdael
We do enjoy this game, but ooooh man what is this beautiful fiddly abstract puzzler a brainburner. Not the most relaxing game after a busy workday for sure, but still staying in the collection since it definitely has it's time and place and it's a enjoyable game. The downside is that unless your a chess mastermind you will always feel as if you are probably doing a suboptimal thing :P