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Village
60m - 90m
2 - 4 Players
Ages 12+
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Farming
Medieval
39.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
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Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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adammale
a unique take on action-selection, resource management, worker placement game. Quite similar to Orleans. You play as 4 generations of family, looking to make their mark in the village. On your turn, you can choose between crafting goods (yellow), adding/calling back family member (purple in front of the temple), harvest in farmyard (purple), becoming priest in the temple (brown), becoming politician in council chamber (red), travelling (green) or serving customers in market by selling goods (blue). You take cube (green, pink, orange, brown, black) from the action spot as resource to your personal farmyard (if black cube, just advance your time tracker 2 spaces) and may do the action. A round will finish when all cubes are removed from the main board. Then, the mass ritual is performed to pick who will become priest in the temple. The most unique & interesting element in this boardgame that piqued my interest to buy it is that one of your family members would die each time your time tracker crosses the bridge. You should plan their death well to make sure they would be put into the village chronicle & earn points by the end of the game. If not, they will just be buried in the normal grave behind the temple. Once either the chronicle/grave is full, the game ends. I like this game. It does feel like you are controlling a family of meeples. My first game was around 3-4 full rounds, maybe 20-30 minutes per player. It's not as point salad as Feld games as I thought. It has relaxing theme & nice pacing. Just enough randomization for replayability. Certainly a keeper. The meanest mechanism in the game would absolutely be the market, taking the action before your opponent can gather enough resources to be sold to the customers. Always love how vulnerable the meeples are in the game haha
AaronDrakin
Who're you gunna kill? Sandy just sat on the farm forever so no harm lost but not much of a legacy. Or perhaps Frank who's been wandering the roads of the world. Has he seen his last town or does he have one last leg in him? OR Jeremy who's been here the longest and is therefore worth the most but you worked so hard elevating him through the bureaucracy of the church, is it worth it to lose him?... oh. All of the passages for the church in the book of tales are full? Just dump him in a ditch out back I guess.
alexdrazen
:cry: :snore: :snore: :snore: Long and dry. I'm not a huge fan of economic resources-to-VP style euros, although this is probably the least unpleasant of the ones I've played. I might like it more if it actually played out in the advertised 60-90 minutes rather than the 180 minutes of hell my first game of this was... but I probably wouldn't want to risk the time on trying it again when I already have a half-dozen excellent and beloved games in the 2+ hour range that I'd rather play. I was originally going to call this an exquisitely crafted, finely-tuned, well-polished turd, but there's actually a decent game in there. It just takes way too much time and effort to extract that decent game. Game owners, do yourself a favor, sticker your meeples before introducing others to this game, because nobody with stubby gamer fingers wants to start game night with a delicate 20 minute arts-and-crafts project. It just set a tone of "doing tedious things" that never really left when I played this game. Not an awful game but it just rubs my brain in the wrong way -- I have to go against all of my INTJ intuition to play it, and it makes it sort of mentally unpleasant.