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Village
60m - 90m
2 - 4 Players
Ages 12+
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Farming
Medieval
39.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AFABBI
A well done action drafting game with a built in "mortality mechanic". In Village you try to ensure your family members die famous for the right things at the right time so that they are remembered in the village chronical and earn you points or that they end up in the right careers at the right time and love until the end of the game to also earn you points. The game is essentially about promoting your family in a village through different means and exploitation of resources and or time (time is a form of currency in the game and dries the mortality of your meeples). The more successful your family members are in certain careers while living, or remembered in death for what they contributed to the village, the better your score will be at the end of the game. Always worth a play in my mind.
ajie426
第1次玩就是加了港口扩展的版本,据说不加港口扩不好玩!非常有代入感的游戏,可以派村民四处打工,随着时间的流逝,村民还会去世。没有什么很特别的机制,但是搭配起来还挺有意思的
4Corners
A thematic and surprisingly original take on the tried and true worker placement genre. As per usual, the goal of the game is to score the most points by game end, and there are many ways to score these points. You start the game with a player mat which has a clock of sorts that marks the passage of time depending upon the actions that you take. Your actions consist of taking an action cube (which is a currency of sorts and which comes in 5 colours) and then performing that action, and depending on the action you may also have to spend time and/or grain which is another form of currency. Actions consist of such things as: currying favour in the city council, entering the priesthood, selling goods at the market, travelling/adventuring, crafting goods or paying a craftsman to make them for you, and having a child. The trick is that your workers have an expiry date, and when their time is up, they die and are removed from the game. The neat catch is that in addition to this being a trigger for game end (the cemetary or book of legends fills up with the deceased) it can also be one of the many ways to score points- if you manage to die at the right time and place you can put your deceased family member in a book of legends which is worth more points the more family members you get in there. The ways to score points are myriad: dying (appropriately), adventuring, working your way up the ranks in the church, selling goods at the market, maintaining a high position in city council. The game can play quickly or long depending on what players are working towards. You can win with many or few family members, the scalability is great for 2-4 (and now 5 with the expansion), and the artwork is nice and the theme fits nicely. Own the [boardgame=136223]Village Inn[/boardgame] and [boardgame=155996]Village Port[/boardgame] expansions and the [boardgame=124118]Customers[/boardgame], [boardgame=166592]Customers 2[/boardgame] and [boardgame=168122]Schatzkiste[/boardgame] promos. The Village Inn is an easy add-on and should be considered essential. It adds components for up to 5 players and the game works well with 5, but it also adds a new location and set of options (the Beer maker and Inn/Tavern)- you can produce beer with one action (a craftsman action) and go to the tavern with another, and with this action you gain access to unique power cards (personalities) that give one-time in game bonuses or end game scoring bonuses. Basically this option opens up more paths to explore without being unbalanced.