Vienna Connection is a standalone game inspired by the game mechanisms of Detective: A Modern Crime Board Game. In this game, players take on the roles of CIA agents sent to Europe in 1977 during the Cold War to investigate the mysterious death of James Werner, an American citizen murdered in Vienna.
The international plot involves various secret agencies, and players will travel around Europe visiting a dozen destinations and discovering secrets.
Vienna Connection, although inspired by Detective, is a standalone game with new rules and game mechanisms that bring the spy theme to life. Players will manage resources (such as informants, bribes, and pieces of information), decode reports (including secret messages, codes, and wiretapped conversations), and will have to outsmart enemy spy agencies.
—description from the publisher
Solo, 2 Players, 3 Players, 4 Players, 5 Players
120m – 180m
Jakub Łapot, Jakub Poczęty, Przemysław Rymer, Ignacy Trzewiczek
Cooperative Game, Narrative Choice / Paragraph, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Point to Point Movement, Storytelling
I really enjoyed playing both Detective and Vienna Connection, but in my opinion the former is the better game. Vienna Connection lacks all the tension present in Detective. You can say that the game plays itself. It's not a bad thing, because the story in Vienna Connection is great, but it's now more an interactive book than board game. Still I really enjoyed the game.
The game is OK. Not as fun as Detective. The last mission is a total deception and kind of spoil the rest of the experience. The application is not really well used. There’s not really a branching story or meaningful choices and the puzzles are easy. The best thing is the second mission, if the game could stay at that level it would be great, sadly it doesn’t.
Really immersive theme - definitely takes you into the era of the Cold War. The documents in the case files are great - it means that there is more to pass around and peruse than in the original Detective.