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Verdun: Steel Inferno (Kickstarter Edition)
60m - 240m
2 - 2 Players
Ages 14+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
62.00
€
30 day low:
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Verdun: Steel Inferno (Kickstarter Edition) quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Bergonzini
¡Qué delicia de juego y de componentes! Me encanta la sencillez y fluidez que tiene. Hay que cuidar muy bien tus tropas y frenar-avanzar dependiendo del bando. Muy interesante.
Lugbar
kickstarted, have great expectation from this game. The designer is very responsiv and even in late stages is ready to improve details of teh game. Great design and exceptionnal participation of Tardi and Casterman.
perry555
It is not a steel inferno, it is a buckets of dice inferno. The German player rolled at least 70% success on his barrages. During turns 1 and 2, he only had to face actual infantry combat once. During turn 4 he took Verdun and 2 more south map edge VP hexes.