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Vengeance
30m - 120m
1 - 4 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Miniatures
55.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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cmmayo
The rules are a mess, but there seems to be a fairly simple, decent game in there somewhere. Lots of theme and plastic, but needs to be streamlined and get a rulebook re-write. In my second game (in which I only made one rule mistake--not exchanging the 2 pt dens in the Third Act), I was able to play quickly and enjoyed the game's simplicity. The third solo game went smoothly. I won by completing both solo missions and scoring the minimum needed. My suggestion is to push through learning to get to the fun, which is mainly making wise decisions in the Montage phase in order to have the flexibility needed to win fights. Honestly, for solo, this feels like a $35 game that was overproduced. The big tiles could have been cards and the minis are okay, but not needed in the least. If they were just tokens and the rulebook was better written, this would be a fantastic game for solo players. Traded because I wanted a pirate game (The Pirate Republic) more than a Death Wish game
Glutenfreecookie
This game was the trickiest for me to understand, but after few rounds in, the rules just made sense. I like that it was you against the game and not a hundred percent against your opponent, as I am not a confrontational person. I did get the feeling of playing against a computer where it became almost impossible to defeat the area unless you got every move right. I am a person who makes a lot of mistakes and so, I did get annoyed by that, but was overall a good game
frotes
AT Theme game based on getting revenge against gangs that have wronged you. Uses a combination of dice drafting and personal cards to powerup before going into dens and initialing dice combat. I think this game has some good roots but could have used more development and streamlining. More missions/acheives and I think the dice drafting was a bit under cut by the card play. Also it seems having high mind is always important because that's your source of action econemy (which helps you get other things). I've been noticing an issue with dice games that don't have simultaneous play (centerville being another recently) in that it causes a lot of downtime in between player turns because you can't setup/plan anything and it's important to know the results of the person taking their turn. Our game took twice as long as advertised (with rules) but even if there were no rules, it'd probably take ~45min per player still without. note: we did miss a bunch of small rules in our first play but wouldn't have changed my thoughts about the game overall