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Vengeance
30m - 120m
1 - 4 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Miniatures
55.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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BilakosToul
I play the game with a friend, so it was a 2 player game. The game is good. It has really beautiful artwork, lots of good quality minatures and a gameplay that is both good and... not so good. The gameplay with the dice, the upgrade system & the combat sytem is more than enough to make you happy, but the mechanics that works when you clear a den is not so good and the rounds are few. For example, when you clear a den, you finish with that, then you flip over the other side and begin with a new den that is not connected with the other dens that consist the whole board and for that reason hasn't has any continuity or any story behind. I think It would be best if the board was like a "Sin City" that the places are connected together and has to tell a story. And the rounds I would prefer to be more, because I can't catch up the upgrades that are so useful in my opinion. Nonetheless it is a good quality game that I think it can give more than the eye can meet.
frotes
AT Theme game based on getting revenge against gangs that have wronged you. Uses a combination of dice drafting and personal cards to powerup before going into dens and initialing dice combat. I think this game has some good roots but could have used more development and streamlining. More missions/acheives and I think the dice drafting was a bit under cut by the card play. Also it seems having high mind is always important because that's your source of action econemy (which helps you get other things). I've been noticing an issue with dice games that don't have simultaneous play (centerville being another recently) in that it causes a lot of downtime in between player turns because you can't setup/plan anything and it's important to know the results of the person taking their turn. Our game took twice as long as advertised (with rules) but even if there were no rules, it'd probably take ~45min per player still without. note: we did miss a bunch of small rules in our first play but wouldn't have changed my thoughts about the game overall
Brettspielmann
Great idea, concept and art. Solo missions are challenging and fun. I failed a lot at the last turn because of bad luck with dice. Looking forward to play more!