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Unsettled (Kickstarter – Nebula Pledge)
60m - 90m
2 - 4 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
100.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Azurith
Base Game Framework Planet Box: 001_Wenora Planet Box: 002_Grakkis Planet Box: 003_Zehronn Planet Box: 004_Yendraal Planet Box: 005_Strannos Planet Box: 006_Kaélyfos Planet Box: 007_Koguya Planet Box: 008_Blackout Planet Box: 009_Gniir Module: Scientific Specializations Module: Scientific Fascinations Community Survival Task Pack Blue Rift Bonus Item Purple Rift Bonus Item 9× Planet Sleeve Pack
cbazler
Very impressed by this design. What stands out most is how much thought and care went into the production. This was obviously a labor of love, and it shows. The artwork is absolutely stunning and the writing is immersive and charming, not only in the story but also in the very clear, methodical rulebook. The sheer amount of replayability here is mind-blowing: six planets with three missions each, which can themselves all be replayed as much as you want (and mercifully without having to play a campaign!). This is all without mentioning the actual gameplay, which is tense and gripping. There is some randomness while exploring and in the card draws/die rolls, but this game is at its heart an efficiency puzzle: you really have to maximize your time and calculate your actions carefully. Being able to use your Breakthroughs on other players' turns means you are always engaged even when it's not your turn. My only critique is that the open information and largely deterministic gameplay makes this game very, [u]very[/u] susceptible to alpha gamers/quarterbacking, which thankfully isn't a problem with us. Rating likely to rise with further plays.
brapsmagic
I don't understand what all the hype is about. this felt very linear and boring, with almost no meaningful decisions at all. none of the various "items" (anomalies, break-throughs, etc) felt like they meaningfully changed what was essentially a boring calculus. I think they spent more time on the artwork and atmosphere (which are good) than on the game mechanics, which is always going to be a huge fail for me as a player.