Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
You cannot add "Unmatched: Robin Hood vs. Bigfoot" to the cart because the product is out of stock.
Add to Wishlist
Unmatched: Battle of Legends, Volume One
20m - 40m
2 - 4 Players
Ages 9+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Miniatures
Mythology
32.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
bcnevan
Unmatched is a game that asks very light questions of card play tempo and deck management. Each player attempts to flex their deck and asymmetric strengths in certain ways, as this applies pressure to your opponent. For example, you can pressure via combat, deck exhaustion, maneuver, and hand size. But the cards are fairly inflexible, so there's significant reduction in tactical depth due to card draw. Of course that's kind of the point for this approachable game. The multiplayer game is hot garbage. When four players are on the board, the game devolves into arbitrary beat downs and way too many actions spent drawing cards to recover from the beat downs. In the multi-player game, there's none of the deck flexing that occurs at 2 players. The arbitrariness and attritional nature of the card and board play, however, pretty much destroys any potential interest in the multiplayer game. The game would have been better served by not even including the multiplayer rules. Overall, I feel this is a pretty mediocre game that's saved by the character flavor and approachable nature. It's best at 2P, but that's a crowded field with many games that I'd rather play. [Update] After playing some Street Masters, this game's successes are highlighted. The vastly different characters and how the decks meaningfully change the decision space and the strategies are clearly a strength of the game. But that decision space is significantly reduced in view of the reliance on card draw. Still, later titles in the Unmatched series improve on the approaches to character design, and add wrinkles to the map design. The characters and map of this entry are too tame and too plain in comparison. I'm unlikely to ever revisit the characters and map of this box again.
bbhalla
Initial Impression: Colorful artwork and well sculpted minis help to bring this game to life. My first playthrough was short and bitter sweet as Sinbad managed to beat my King Arthur. This game has clever cardplay and the characters are asymmetrical, each with their own playstyle. I'd love to try this dueling game again with different characters to experience all the different mechanisms. I believe that multiple plays will reveal the depth of this game's design.
argoforg
For the time being, I'm giving the slight edge to Unmatched, but I recognize that in a 1x1 battler, I would always rather roll dice to emphasize the chaos of battle than play cards at my opponent. What I do like is the use of public domain characters in the Vol 1 and Vol 2 sets. I would probably not waste my time with the Marvel sets, but we're backing the legacy game and getting all the PD character sets we can.