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Unfathomable
120m - 240m
2 - 5 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Deduction
Fantasy
Horror
69.00
€
30 day low:
In stock
Unfathomable quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Bebros
Gra humanem jest prawie 10/10. Kultystą też gra się super. Jednak ludzie mają tak trudno, że granie hybrydą nie daje satysfakcji, a wygranie gry jest tak trudne jak przewrócenie domku z kart dmuchawą.
bcnevan
The streamlining over the original version results in a three hour game where you do fewer things throughout the game. And what's left is a bunch of creaky card-based skill checks. The game does a terrible job of generating a dynamic experience on its own. There's little information exchange and little to no generation of ambiguous distrust. Instead, the game asks you to make decisions based on scant information. Games like Homeland do more to generate dynamic, ambiguous spaces. The questions the game asks of the players truly do not match the Cthulhu-setting. The monsters feel more like a game timer and nearly every other Chilulthu-based FFG game does better with narrative. The omnipresent flavor text is discordant with a monster invasion, as many pieces of narrative make the ship feel more like it is filled with clowns oblivious to the current invasion. The Cthulhu setting is also not supported by the game. This isn't about unknowable threats or cosmos horror. This is simply an invasion. Overall, I'm hard-pressed to find anything this game does well.
adamscott
Kind of hard to rate since it will likely play out differently every time. If the game reaches its full potential, then I could see it being super fun; on the other hand, it definitely has the potential to fall flat based on the randomness and investment of the players. It's been a while since my one play of BSG so I can't really compare the two. I think this version is probably streamlined and easier to teach.