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Troyes
90m - 90m
2 - 4 Players
Ages 12+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Medieval
36.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
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Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Marvel: Crisis Protocol
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AFABBI
I can honestly say that Troyes stands out artistically, mechanically, and even to a certain extent, thematically from all other games in my collection. It is an excellent game whose designers and artists have gone on to make a few other games I find to be interesting and unique as well such as Ginkopolis and Bruxelles but neither are as good as when, "the whole band was together" and made Troyes. Play it. Love it. You won't regret it.
143245
Initial 3p game: It's tough to live up to Ginkgopolis after so many games of that, and probably the saving grace is these are fundamentally unrelated. My hot take is that the systems of cards/buildings/shared defeat on the invaders is interesting, but the shining aspect is the dice/buildings/action piece. Everyone says the dice aren't yours and that's right, but there is a subtle interaction between who has what building spots and what dice they get, and what penalty they pay for using someone else's. In particular, the game pushes you to do action efficiency (with being able to trigger a single card multiple times in a single action) and punishes you in practice (by forcing you to pay for other's dice according to how many dice you use, not how many you buy). I have a fear that it's overwrought, in particular, it's a dice drafting game where we spent three hours across our first game... Sure some of that is learning the rules and getting familiar, but given how the game becomes a parsing problem with different cards coming up each time, there is only so much one can do in advance and I think running into that beginning of round bottleneck is sort of painful. Second, in terms of adjusting the length, there seems to be something screwy with the initial marauders effects and how many rounds there are. Fewer rounds and you end up sort of lucking into a combo more so than you would in the first three rounds. More rounds, and the game drags. I see why people favor it at three though... Unsure if I'll keep it. Initial score is a strong 5, weak 6. I probably won't pass judgement until I see a game under 2hrs.
adamw
A fascinating game with a wide variety of set ups which makes for very likely a different strategy each time. The dice mechanic here is quite unique although a touch clunky in the calculations for buying dice. Also this one is very prone to analysis paralysis since each of your dice can be taken and opportunities closed off. Yet a game that sticks with you - challenging and engaging. I like it!