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Trajan
60m - 120m
2 - 4 Players
Ages 12+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Ancient
64.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ABigOleBoat
Maybe not Feld's most accessible game, but I think it is his best. A sometimes heavy and often stressful experience (in a fun, constructive way!), but if you like games that test you, I think you will enjoy Trajan.
Alexfrog
A strong game by Stefen Feld, who is excellent at making games that I really love for about 5-10 plays. The Mancala-like action mechanic is very interesting and mind blowing for a few plays. My second favorite Feld game, after Year of the Dragon (note: I havent yet played Die Burgen, which is rated highly). I recommend Trajan, but I dont know that I would still be interested in it after playing it 10 times.
adamredwoods
2 plays / 2,3 players LIKE: Great mancala use, managing the limited colors and thinking ahead to the next action or two, AND managing bonus actions. I really enjoyed how the different strategies evolved over the course of the game, and how players have opportunities to interfere with one another. DISLIKE: The different areas on the board are a little disparate and don't merge together intuitively. In my opinion, this accentuates the point salad element in a negative way. Also, the shipping cards are very random and it doesn't seem that the game moves through the deck quickly enough to mitigate its randomness. OVERALL: A very good game, lots to enjoy. Some mild similarities to Oracle of Delphi. The manacala is a brain burner, delightfully so, but not sure how often I would play this.