Town Builder: Coevorden is a game where players take part in a town building contest to build the most beautiful district. There is a panel of judges and awards players compete for in addition to scoring points for completed buildings.
In Town Builder: Coevorden, players will draft multi-use cards from a center row of cards to build their own tableaus. Each town card can be used in 3 ways; as a foundation, as a resource and as a completed building with unique abilities. The players can aim for Awards or the favour of the Judges to gain extra points. The game ends when the players have played through the entire deck of cards a certain number of times based on the number of players. At the end of the game, the player with the most victory points is the winner!
I consider it a lighter and more aesthetically pleasing "Oh My Goods!" with better written rules. We did get the KS Deluxe with the play mat and sleeves. I also like that the box fits the components (which is just all the cards and the play mat) perfectly. Too many times I've ended up with a play mat and no way to store it or a huge box for a small deck of cards, and I was pleased that this game made better use of space. The game does feel very light. That is not a bad thing. When a light filler game is needed with rules that are very easy to teach, this is a great game to grab. I do not feel any theme here, but the multi-use cards and tableau building are well executed.
A fun resource management, tableau-building game, albeit a little standard. Would be happy to play this as a filler anytime.
The game is intuitive and plays very quickly once the familiarity with the rules/options set in (a few rounds at most). Space needed to play is minimal, which means portability is very high. It doesn't play quick enough for me to call it a filler (though maybe it could be in a one or two player game), but it is in that sweet spot that I think would make for a great experience with people who don't consider themselves gamers to immerse themselves in the hobby without feeling overwhelmed or at a disadvantage against people who are familiar with the mechanics and hobby in general. That kind of game is hard to create as it generally winds up not being able to walk the very fine line that this one does, so I appreciate and admire it for its elegant design. There is a spectrum of "screw you" that one could play along, but it definitely comes at the expense of building your own district (ask me how I discovered this at a tournament). Because of the difficulty in making that tactic work in the long run, it winds up making for a pretty friendly game experience if you aren't playing the way I did on my first full run through. NO REGRETS. The game itself would be sunk without excellent art, and the cards are gorgeous. The set collection aspect manages to be visually striking while still providing a lot of unique artwork for players to enjoy. A very solid game that I'm looking forward to playing with people who don't realize they are about to become gamers.