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Tournament at Camelot
45m - 45m
2 - 5 Players
Ages 14+
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
26.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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BigHillResidue
A trick taking game that is absolutely insane and gives no fucks about being balanced. Skill doesn't usually win, but it's a good time as long as people don't take it seriously. Also the artwork is great.
doctoryes0
Not sure what I ever saw in this. For the most part you have no decision on your turn, and when you do it’s just based on pure guesswork. Whoever is dealt the higher cards will always win.
dtmoura
Quite a disappointment... Theme is great, art is outstanding, gameplay makes sense (at first look)... The problem appears when you start playing all the "special powers", either the via the character power or the godsend cards.... All these cards present rule-breaking conditions but there are absolutely no explanation on the rules book, all you have is the txt on the cards... So half of the game you will spend discussing with the other players on how to interpret the cards and how to apply its special conditions in multiple situation when either the powers simply wont make sense or will directly contradict another card... and that process is just not fun.