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Tournament at Avalon
45m - 45m
2 - 5 Players
Ages 14+
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Medieval
21.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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hall0n
Everything I liked about Tournament at Camelot still applies here. Avalon feels even more crazier and swingier! I'm not sure yet which one I prefer. Both are good fun. (15.12.2021) So much fun. Stories from our last game: The WR for most damage taken was broken three times, Lancelot rode to the joust in a bottle (Entombed) and stripped of special cards! And in the end Galahad won despite taking WR damage by downing the contents of the Grail! Now, please somebody make a version with regular sized cards, shuffling those tarot cards is a pain! (12.10.2023) Upping the rating to 9 (from 8). I think this just ekes out its predecessor, because Avalon is (or at least) even more crazier, and that is exactly what these games are about. In our last session we broke the WR for most damage again and it was magnificent. (29.11.2023)
authentic
A very strong trick-taking card game. The changes to the hearts formula are really cool, and the presentation is excellent. The powers though seem to make the game chaotic very quickly. I left this game just wanting to play more hearts.
BlankPaper
12/21/22: Played a few times (though somehow have only completed a few games); a really great concept and fun to play but gets bogged down slightly by all the various special abilities that change rules. Like other trick taking games, probably better when everyone is well-versed in the rules, but a good 45 minute game that accommodates 6 players and isn't very strategic. 9. 4/3/23: I still like it but the intense variable powers (from knights and godsends) interrupts the flow a bit too much for everyone's liking. 7.5 10/26/23: Eventually got rid of, too hard to keep track of all the rule changes for what is essentially a trick taking game. 7.