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Tigris & Euphrates
90m - 90m
2 - 4 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Ancient
65.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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AdmiralACF
*Rating based on one play. This was a game on my "gaming bucket list" that I wanted to play once based on its reputation. I found the game decent enough, but it's not one that grabbed me. This game seems to be considered a heavy Euro, and I'd say that is true based more on the wide decision space the game provides than on the complexity of the rules, which is more of a mid-weight in my opinion. It was certainly my experience in my one play with two other newbies to the game that you need to play this game several times to really know what you are doing in it. We all made some bad tactical blunders in the game that, with more experience, we may have known to avoid. That said, I don't know that I enjoyed it enough to give it that kind of attention. Pros/Cons +Mechanically solid game without too many rules exceptions. It has definitely aged well over the last two decades. +Has some interesting mechanics, like the different colors of victory points and needing to balance them to win. +Highly skill-based. The better, more experienced player should win this game most of the time. =Very cutthroat and confrontational. -Very thin on theme. It is a Knizia game after all. -The combat mechanism of using tiles from hand feels quite random for a strategy game of this type. -Overstays its welcome. We finished our game in about 2 hours, which felt too long. Overall, this is a game that I recognize as being a quality design, but one that just doesn't hold much interest for me. I'm glad I played it once, but don't know that I'll ever feel the desire to play it again.
AdmiralGT
Now that I've played this more, I've increased my rating. I still don't feel that I understand the strategy of the game which makes it very newbie unfriendly. Something I'd like to explore more as I still don't understand the feedback mechanism (What did I do that caused me to lose?)
Abraxox
Heard a lot of good about that game hier on BGG and so I am curious what the new version is like and think of buying it.