Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Tidal Blades: Heroes of the Reef – Angler’s Cove
Expansion of:
Tidal Blades: Heroes of the Reef (Retail Edition - Part 1)
60m - 90m
1 - 5 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
24.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
Rendemedum
Funding period Kickstarter: Oct 16, 2018 - Nov 10, 2018 (24 days) Estimated delivery: Oct 2019 Delivered: Oct 2020
GeorgW
This expansions allows for 5 players, which is ridiculous, but also adds an alternative character and a new spot on the board. The new board has extra powerful actions but award outcast tokens that may award negative points at the end. This mechanism we recognize from the Lords of Waterdeep expansion, but it's well-loved there and works well here. I however have two problems with it. The actions spaces are probably a bit too good. The negative points don't really compensate enough for 2 reasons. The first is that only the player with the highest value is guaranteed to lose points, which kind of takes the edge off. If you get high random numbers early, you might as well go all-in to compensate your 5 points and it's always best to try to stay in second place, which doesn't have any penalty while still getting the great actions, which may happen randomly and feels unfair. LoW did it so well - the more people took the bigger the penalty. That also allows for a no-corruption strategy, which is actively dissuaded here because if someone else goes hard you want to find the tokens that make the tokens lose points. The second reason is that the Angler's Cove location allows you to do any challenge, which is just incredibly flexible. It lets you draw a challenge and attempt it immediately, or get a bunch of resources and then complete a challenge using those resources. It's that one extra bonus that just makes these spots too good. I realize that if you couldn't do anything here it would be too bad, but that's what the Angler's Cove specific challenges are supposed to be. Speaking of those challenges, that's my other issue. The setup instructions means that there's always a special challenge available, but since these don't cycle they may get stuck and then you get none of the fun challenges. It seems like a weird extra rule that causes more problems than it solves.
paul10liao
規則: *將新圖版放在左下,流放標記洗勻蓋著放在新圖板旁,新市場牌跟技能牌洗進對應牌庫,新的挑戰卡洗勻取代原本開的最右邊挑戰卡位置,新的簡單怪獸卡洗進去,隨機抽一張困難的怪獸卡放在三張簡單的下面,然後放到Fold區開一張 *每次到新地點都要抽一個流放標記,在此地點可完成任意區的挑戰, -流放標記看完蓋著放面前,有數字的最後總合最高的扣五分,有些會讓最後懲罰時每個流放標記額外多扣1分 *流放標記棄掉時移除,不夠抽時改成挑戰軌退一格