Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you’ll be moving across water, of course, and that’s where the sails come in.
61.90€
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Arantor
An interesting take on expanding the scale of TTR, by creating two distinct sets of carriages: trains and boats, but the biggest shift this causes is the inevitable “I didn’t give myself enough of the right kinds at the start” and the cost mechanics to switch break the flow. In my experience, better played without the cost and instead switch boats/trains for free as long as your total number of pieces stays the same, as the artificial route limiting is otherwise punishing.
almayland222
Rails and Sails is a good game, but I hate of flimsy the train pieces are. There is also a new mechanic where you have rail cards and sail cards. It is an interesting new system, but I think I prefer the simpler versions.
bwt2q
It's very similar to playing 2 games of ticket to ride simultaneously on 2 separate boards, with wild cards drawn in 1 game able to be used in the other. It takes twice as long as a normal game with roughly the same amount of fun. Overall, this is a significant step backwards for the Ticket to Ride franchise, offering a longer, less compelling game that's just plain less fun. I will not play again if I can avoid it. Note that this is a single play impression on the world map. The Great Lakes map might be more compelling. If I am asked to play this again, I'll ask for that map.