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This War of Mine: Days of the Siege
Expansion of:
This War of Mine: The Board Game
45m - 120m
1 - 5 Players
Ages 18+
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
A time track mechanism is a variable player-turn order mechanism by which the player who is last on the time track goes next. The function of this mechanism can allow a player to have multiple sequential turns due to being last after each one.
Time Track
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
39.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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PvOt
Idea: great! Execution: horrible! Adding a dog, kids and a 'map' (campaign) are great immersive decisions to add to the game. Unfortunately the rules are even worse than the base game, the setup is horrible confusing and unnecessary. But what annoys me most is saving the game (if you can even find it). This is explained after hours of play and the game doesnt even come with save sheets! It even doesnt cover all the parts so you'll be left wondering what the hell to do. I like games that are carefully play tested and polished. If you don't care about this stuff this game is really good. Personally I'm really frustrated and this felt like a HUGE waste of time.
Bjanze
I bought this as a victim of very carefully targeted advertising, but I like this. Breaks a single TWOM game session into a bit shorter portions and brings the continuity arch, even if only a 3 scenario campaign. I was slightly worried about replayability, but it still seems ok. And this brings in the map of the city, which complicates scavenging, but not too much. With the map I somehow get an Arkham Horror -vibe. So as a dark themed game, I would say TWOM surpasses Arkham.
jimavet
Soloable: sounds like it makes game a little more forgiving, but especially changes it into more of an exploration / open world experience, including NPCs you can interact with whose reaction will change based on your actions.