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The Shivers (Kickstarter – Core Game Pledge)
45m - 60m
2 - 5 Players
Ages 7+
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Horror
54.50
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
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thEndCFS
This is the very first Kickstarter I have been disappointed with. First of all, I have had to pry apart the card slot for more than one pop up room. Not fun for my family to watch me struggle simply putting in a card for a room so that I can do the storyteller role. Come to find out this is a known issue.. as there is a video on their site suggesting to use a butter knife to allow the slot to be fully open. Which seems really odd to me. The pop up rooms don't really look all that great presentation wise. You have to mess with the structures until they're more or less upright. I guess perhaps that might be expected.. I just found it fiddly and annoying. Next I had a vase that fell off in one of the rooms. Which I had to research where it even fell off from and then had to glue it back on. Which was even more downtime as my family just sat around waiting to finally begin. We finally began playing the "game" and there is simply little to no direction. Someone can interact with something.. but if it isn't on the back of the pop up card.. then you have no idea what to say.. so you just awkwardly tell them to move along. Even if someone comes across something they need and they call it something else.. you can really screw up the narrative by telling them to move along.. when they actually needed something. I also feel it takes from the immersion to constantly have to write things down. Instead of getting an item, you just write it down. You better hope you write your clues down correct as well. Basically everything is being written down. Which just slows everything down unfortunately. Perhaps we just lack imagination. However I don't really feel like there is much game here. Which is unfortunate, because the art is great and I can tell that someone put some heart in to creating this. I could still see this being fun for the right group.. and perhaps that group has someone with more patience for set up. Regardless you will all need some deep imagination.. this game has you doing a lot of the work for it. I really think you need to study the room and clues beforehand. Which just adds more non gameplay time. I really am not sure how else to help the storyteller, so that they aren't getting up to look at what the players are interacting with. Maybe a mirror? So buyer beware is all I can say. You really need to understand this is a NOT a game in the traditional sense.
Scott Rogers
The Shivers is a very clever, very beautiful game. The Pop-Up motif is absolutely delightful on the table. I look forward to seeing the production version of this game.
techstocklava
This game has a significant "game master" role like a tabletop RPG. I think what you get out of this game will depend a lot on having someone interested in playing that role, and playing it well. The difficulty level and other issues others have brought up would be greatly reduced or eliminated by an experienced GM, I think -- depending on the players you can be throwing out hints or red herrings as needed while still adhering to the rules of the role. But this ability doesn't always overlap with board game groups. I think this game deserves props for doing something very new and different. Unfortunately I can't give it an enthusiastic review for two main reasons, one being I am not a great GM and don't really have one for playing this, and two there are a number of physical production issues with the popups. Like all popups they are fragile and difficult to repair, but in this case they are also really difficult to open the first time without damage, even if you are careful. I got about half of them open without problems, the rest needed some reglue-ing which I found to be a someone painstaking art.