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The Shivers (Kickstarter – Core Game Pledge)
45m - 60m
2 - 5 Players
Ages 7+
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Horror
54.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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WannaBeBrit
Just demo’d this at PAX East. So fun and so intricate! So much thought was put into this game and it shows. It’s compact so easy to travel with.
elclarkey
First of all, the popups are absolutely gorgeous. My rating is less of a knock on the game, and more that I'm not as into these types of games so much. I did really enjoy the character powers. I should also mention that we played 2 player, and 1 of the players has to serve as the GM, so that probably also affected my opinion. I would not recommend this one at 2p. Will give it another go with my buddy who owns it, maybe my rating goes up?
ChristinaHB
As adult players, it fell flat. It's 100% clear at all times exactly what is happening and what you should do next. No creativity, strategy, mystery-solving, or ingenuity required. This would probably be fine for small children (perhaps 5-10 year olds?), and would be a great introduction to GMing for young aspiring GMs of TTRPGs. It provides the kind of dungeon crawl (in this case "mansion crawl") that's incredibly easy for GMs to run, where the story progresses by characters physically moving around the enviroment and finding objects, secrets, monsters to fight, etc. The components are beautiful. There just aren't really any game mechanics, story elements, or puzzles to sink your teeth into. We did a whole story (the one after the tutorial) in about 10 minutes. For a mystery themed game, I was expecting some puzzle-solving or mystery-solving elements that require players to piece clues together, but there wasn't anything like that. For example (spoilers ahead): you find a page torn from a book explaining the three ways to defeat a skeleton, and also find everything you need to defeat it by opening some doors/cupboards. You can then destroy the skeleton before even entering the room where it is hiding. Adventure over. This could be a truly great all-ages game with the addition of clue inserts with multiple difficulty levels. The current very obvious clues could be used for for 5-8 year olds, for example, and with more cryptic clues and puzzles (escape-room style) for older players.