Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
The Guild of Merchant Explorers
45m - 45m
1 - 4 Players
Ages 14+
Games using the line drawing mechanic involve the drawing of lines in one way or another. Lines may be used to connect objects as in Sprouts, to isolate objects, or to create areas as in the classic Dots and Dashes, also known as Square-it.
Line Drawing
Nautical
45.00
€
30 day low:
In stock
The Guild of Merchant Explorers quantity
Buy Now!
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
Ajax
Pretty great new flip-and-place game. A little [b]Kingdom Builder[/b], a little [b]Cartographers[/b]. The art is a turn off and the box is bigger than warrants the design, so I may not buy it, but I'd happily play it. Nice job on the game design!
bcnevan
Broadly enjoyable experience is its best descriptor. The accrued special action cards bring a welcome layer of decisions and some formation of a power arc. That arc is reinforced by the persistent pieces that are established throughout the game. There's also the right amount of tension brought by the limited actions; there's more you want to do but can't. Still, there's a bit too much piece manipulation for the decisions presented and it utterly fails in creating a lasting impression.
awrighter
This game came outnof.no where. The entire time everyone at the table was saying. Wow why is this so fun!? This is stupidly fun, right? Went from mildly interested to I must own this game in 3 turns.