The Few and Cursed
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The Few and Cursed is a deck-building adventure game based on the Comic Series of the same name. It takes place on a post-apocalyptic Earth where most of the water on the planet has been gone for seventy years.
Even though what was left of mankind found a way to adapt using water, the most valuable asset on the planet, as currency, survival turned the world into a wicked wasteland where it’s either kill or be killed. And evil not only endured, it won.
People turned to dark arts, old tales of mischief and curses to survive. Death is everywhere. But for every darkness there is light – and among the few and cursed are those willing to fight to bring balance to the land: the Curse Chasers.
In the game, players take on the role of a "Curse Chaser" looking to make a name for themselves by searching for supernatural artifacts, completing jobs, or bounty hunting. Players traverse the desert of the Pacific Ocean as they improvise and acquire new cards for their deck on their quest for fame or infamy.
Ages | 13+ |
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Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 60m – 120m |
Designer | Mike Gnade |
Mechanics | Deck, Bag, and Pool Building, Solo / Solitaire Game, Area Movement |
Theme | American West, Comic Book / Strip |
Publisher | Grimspire, Rock Manor Games, Treetato Studio |
joelpetersen
Have only played a couple of the solo variants. One of them was way to easy, combining them gets better
jimavet
Soloable: deck-building (each turn you get to choose 1 card to draw into your hand out of two random cards) with map exploration. That and the ability to hold unused cards for the next round allows you to set up "kill shot" combos to take out higher-value targets. Upgrading via items is easy but a little limiting (house rule: allow 3 backpack items/character). Played 2-handed solo and overall enjoyed it, and suspect new players would catch on relatively quickly. It does take up a lot of table space. Probably would have given it a little higher score, but ultimately the game play felt a little stale; the other negative is that each character is "capped" at a maximum bullet capacity which seems a bit unrealistic, and works against the tempo of the game. I did appreciate the mechanic whereby you could spend your turn "camping" outside of the main town (San Andreas) so that you can reshuffle and continue exploration; versus if you run out of cards on your turn, you are forcibly moved back to San Andreas - which gives a fair amount of flexibility.
DariusIV
IGA Dec 2020 Fun but way too long for what it does. The rulebook is an absolute nightmare. Seriously, folks, hire editors. Please! MathTraded for Marvel: Crisis Protocol