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The Court of Miracles
40m - 40m
2 - 5 Players
Ages 10+
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Medieval
32.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
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joelsklim
The Court of Miracles by @luckyduckgames is an area control game where you race to be the most influential guild of rogues in Paris. In the game, you will be placing your rogue tokens face down on various locations on the board, giving you bonuses as well as a special action. When all 3 locations in a neighborhood are filled, a standoff happens and you’ll compare the strength of the rogues placed, with the stronger group gaining control of the neighborhood. As you gain control of various neighborhoods, you’ll place your renown tokens there, with the winner being the player who placed all 6 of their tokens on the board. Other than controlling neighborhoods, the players can also place renown tokens by paying a toll at the Renown Square, giving them a one-off action at the same time. We enjoyed the light bluffing mechanisms as it adds to the excitement of triggering a standoff. Additionally, the gameplay is pretty simple once you get the hang of it, making for a very smooth experience. The plot cards, which can be played for a special effect do add additional excitement to the game. However, many of them are very specific in use and as such, are not used as often as we would have liked, and also can provide a surprise win from a player, which may not sit right by some players. While we enjoyed the game, we would warn that the teach can be a little long as you’ll have to learn what all the spaces do. But once the players understand, the game proceeds very smoothly. The game is definitely worth checking out if you’re looking for a quick area control game!
Mezike
The Court of Miracles is a very enjoyable area control / bluffing game about dominance of 16th century Parisian slums, briefly mentioned here only once by our illustrious Mr. Lennon but which I feel deserves a touch more illumination. Drop hidden tokens representing your beggars, hoodlums, defrocked priests, and other unsavoury scum into one of five areas, and check for dominance once there are three such tokens or the Beggar King passes by on his ticking timer of an afternoon stroll. There are plenty of options for switching your tokens for superior versions and for manipulating tokens by moving them around or tripping the checks early, let alone being able to hedge against victory in order to steal money from the eventual winner, leading to all manner of complex and opportunistic ploys to swing the balance of power and to set your opponents against one another. The power swings were very enjoyable as holding the individual courts can be fleeting and there are clear routes to quickly tip the balance of power with a little effort in order to bring down an opponent who is getting a bit too big for their britches. There is also a deck of tarot style cards that allow for some tactical opportunism, and plenty of unique characters that you can upgrade your tokens to via the mechanism of murdering your ineffective goons and dumping them in the Seine. I enjoyed this quite a bit, it's not holding particularly strongly to its theme but works very well as a fun and slightly cranky power struggle. Looking forward to playing this some more, it hits a sweet spot for a quick and confrontational yet fulfilling filler.
Dark Herald
STATUS: To Play Designer: Vincent Brugeas, Guilhem Gautrand Publisher: Lumberjacks Studio Player Count: 4 Best Notes: