32.00€
Out of stock
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Mezike
The Court of Miracles is a very enjoyable area control / bluffing game about dominance of 16th century Parisian slums, briefly mentioned here only once by our illustrious Mr. Lennon but which I feel deserves a touch more illumination. Drop hidden tokens representing your beggars, hoodlums, defrocked priests, and other unsavoury scum into one of five areas, and check for dominance once there are three such tokens or the Beggar King passes by on his ticking timer of an afternoon stroll. There are plenty of options for switching your tokens for superior versions and for manipulating tokens by moving them around or tripping the checks early, let alone being able to hedge against victory in order to steal money from the eventual winner, leading to all manner of complex and opportunistic ploys to swing the balance of power and to set your opponents against one another. The power swings were very enjoyable as holding the individual courts can be fleeting and there are clear routes to quickly tip the balance of power with a little effort in order to bring down an opponent who is getting a bit too big for their britches. There is also a deck of tarot style cards that allow for some tactical opportunism, and plenty of unique characters that you can upgrade your tokens to via the mechanism of murdering your ineffective goons and dumping them in the Seine. I enjoyed this quite a bit, it's not holding particularly strongly to its theme but works very well as a fun and slightly cranky power struggle. Looking forward to playing this some more, it hits a sweet spot for a quick and confrontational yet fulfilling filler.
Dyran
GenCon 2022 Quick, easy to learn, worker placement, action selection. Strategic placement, but not much in the way of "take that". Players are never blocked from taking desired action.
causticforever
Fun, easy to teach. No deep strategy as the randomness of the drawn rogues can throw off the early game.