Terra Mystica: Fire & Ice
100m - 100m
2 - 5 Players
Ages 12+
Meeple on Board Rating
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Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – who use their power to create volcanoes. And as if this wasn’t enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 100m – 100m |
Designer | Helge Ostertag, Jens Drögemüller |
Mechanics | Network and Route Building, Turn Order: Pass Order, Variable Player Powers |
Theme | Civilization, Economic, Expansion for Base-game, Territory Building, Fantasy |
Publisher | Bard Centrum Gier, Cranio Creations, Filosofia Éditions, FunBox Jogos, HomoLudicus, MINDOK, White Goblin Games, Z-Man Games, Inc., テンデイズゲームズ (Ten Days Games), Feuerland Spiele |
Anakin1981
Nice expansion, some issues with two races so far but I believe they will be fixed later. I like the fact that now the order of the new round is made from the passing order of the previous one. That's the right rule to play the game!
aquillo
I like the expansion, the new player order is great and the new races are fun, however personally i would have liked more round scoring tiles, favors and bonus tiles.
autumnweave
8/19/17: The extra races and board are nice, but I'm not sure that they are balanced. I don't feel that the expansion is necessary or compelling.