Terra Mystica: Fire & Ice
100m - 100m
2 - 5 Players
Ages 12+
Meeple on Board Rating
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Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – who use their power to create volcanoes. And as if this wasn’t enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 100m – 100m |
Designer | Helge Ostertag, Jens Drögemüller |
Mechanics | Network and Route Building, Turn Order: Pass Order, Variable Player Powers |
Theme | Civilization, Economic, Expansion for Base-game, Territory Building, Fantasy |
Publisher | Bard Centrum Gier, Cranio Creations, Filosofia Éditions, FunBox Jogos, HomoLudicus, MINDOK, White Goblin Games, Z-Man Games, Inc., テンデイズゲームズ (Ten Days Games), Feuerland Spiele |
altonu
Have not played expansions even though I got it almost a year ago. Whenever base game gets played, we seem to have one or more new players.
aquillo
I like the expansion, the new player order is great and the new races are fun, however personally i would have liked more round scoring tiles, favors and bonus tiles.
ajoin007
If you like the basic game, you definately have to buy this expansion. It gives you 6 more races, a balanced new playingboard, new win conditions ....