Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Teotihuacan: Shadow of Xitle
Expansion of:
Teotihuacan: City of Gods
90m - 120m
1 - 4 Players
Ages 12+
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Ancient
13.00
€
30 day low:
In stock
Teotihuacan: Shadow of Xitle quantity
Buy Now!
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
chillenniumfalcon
The best kind of expansion. Just 10 more technology tiles and 10 starting tiles that add zero new rules or mechanics to the game, just a little more variety.
brenthenson
Teotihuacan: Shadow of Xitle 8/10 Excellent expansion, adds variability without much time or complexity. Would play with or without it. Teotihuacan: Late Preclassic Period 3/10 Don’t like this expansion, over all adds time and complexity but doesn’t make the game better. ▪ Priests and Priestesses (M1): Devout worshippers grant special effects and abilities. Don’t want to play with it, adds additional time and complexity and doesn’t make the game better. Feels like the powers are not fully balanced, some are better than others. ▪ Height of Development (M2): Expanded board and new temple offer fresh challenges. Don’t want to play with it, adds additional time and complexity and doesn’t make the game better. Feels way stronger than the other 3 temples. ▪ Seasons of Progress (M3): Variable effects impact each season and eclipse. Don’t want to play with it, adds additional time and complexity and doesn’t make the game better. Feels fiddly and often forgotten until a few turns into the round. ▪ Architecture (M4): Renewed plans for beautifying the Pyramid of the Sun. This one I don’t mind, would play with or without it. Makes decorating stronger. ▪ Development (M5): Build the pyramid using new engineering techniques. This one I don’t mind, would play with or without it. Makes building the pyramid levels a bit more challenging. Teotihuacan: Expansion Period 3/10 Don’t like this expansion, over all adds time and complexity but doesn’t make the game better. The whole expansion is bloated and it actually makes the game worse. ▪ Obsidian (M6): a new, "wild" resource in the game, more powerful than others, used for special actions in other modules, as well as for faster gameplay, added onto the new resource collection action boards. Don’t want to play with it, adds additional time and complexity and doesn’t make the game better. Abusable resource when certain combinations of technology tiles are setup, ruined the game. ▪ Mansion (M7): a new action board is added to the game to replace the Palace board, providing new options to climb temples and power up your workers. Don’t want to play with it, adds additional time and complexity and doesn’t make the game better. Makes the 1 spot a bit more appealing but unbalances the promotion of workers. ▪ Altars and Shamans (M8): this module adds a whole new dimension to the game. Previously empty spaces between Action Boards are now dedicated to Altars, home to Shamans — new game pieces which move counter-clockwise and perform their own set of powerful actions. I actively dislike this module. Just pure bloat. ▪ Expanding the Empire (M9): the new Empire board comes with a wealth of opportunities, while integrating perfectly with the base game. The new Conquest board, compatible with previous expansions, allows players to use warriors to reach new lands and then turn them into settlers to advance on the Avenue of the Dead. Won’t play with it, adds additional time and complexity and doesn’t make the game better. Adds uninteresting decisions and bloat.
frangnavas
Más losetas de tecnología e inicio. Las losetas de tecnología nuevas no son gran cosa. Aunque hay alguna que, en las condiciones adecuadas, puede ser muy potente. Me gusta la variedad de beneficios de inicio que aporta este nuevo set de losetas.