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Teotihuacan: Late Preclassic Period
Expansion of:
Teotihuacan: City of Gods
90m - 120m
1 - 4 Players
Ages 12+
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Ancient
25.00
€
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Teotihuacan: Late Preclassic Period quantity
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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biasedisland
More! More, more, and more. This game, which I love and goes in and out of my Top 10 of all time, is complex. Very complex to us and with our comfort level. It's pushing it. Good expansion...adds a temple track, more meeples, new action/board tiles, and more. Overall, Teotihuacan is a fantastic game and is firmly in our collection. But expansions make an already complicated game more complicated with more stuff to remember. And we're getting old.
Arkeas
Modular expansion but I don't see a reason to ever play without any of the modules. 1 gives variable player powers which makes each player behave a little differently. 1 introduces seasons which affect each round of the game which helps each play feel a little different. The remaining 3 just replace 3 of the action boards with slightly different ones that bring them in line with how the other action spaces work and makes those actions a little more interesting. A great expansion all around and something I'll always play with.
captncavern
With the setup we had, it greatly imbalanced the game, making one action extremely powerful. The two players who used it repeatedly scored a lot more than the two who didn't.