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Teotihuacan: Late Preclassic Period
Expansion of:
Teotihuacan: City of Gods
90m - 120m
1 - 4 Players
Ages 12+
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Ancient
25.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Chudej
Worth getting for the rebalanced pyramid building action and player powers, which are the most interesting module. The orange god board is too big, I rarely use it for that reason alone.
doiron99
I love base Teo, so this was a huge disappointment. You can really tell that new designers (Ahflors+Novac) came in and Tascini didn't have much to do with it. Almost everything about it is poorly executed: figures don't stand up; player powers are terribly restrictive, terribly overpowered, or useless (see Marco Polo for player powers done right); the orange temple track is a trap (and super poorly integrated); and the included discs are slightly smaller for no real reason. Also notably absent: no new tech tiles, the thing the game sorely needs. There are a couple good bits: Boards that allow for free unlocks makes those actions more attractive, although I'm not a fan of not being able to build unless your workers are powerful enough. Seasons adds a bit of variability, although they're also not particularly balanced (extra scoring for temple building). I'll be including the seasons (minus one) and maybe the temple/decoration building replacement boards, otherwise everything goes back in the expansion box never to see the light of day again.
candoo
Base game is a 8. The build and decorate actions now come with unlocks which greatly help a player not mind taking lockdown actions. A fourth (orange) track is added which give abilities. The above components mix up the base game, so same rating of 8. However: Wildly asymmetric character powers, typical of Italian designers (think Marco Polo asymmetrical powers) that don’t have any semblance of balance. The disregard for balance is what drops the rating for the expansion.