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In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).
amilu
+ [thing=316247]Teotihuacan: City of Gods – GeekUp Bit Set[/thing] + [thing=282767]Teotihuacan: GeekUp Drawstring Bags[/thing] [b]Expansions:[/b] + [thing=270364]Teotihuacan: Late Preclassic Period[/thing] + [thing=293473]Teotihuacan: Shadow of Xitle[/thing] + [thing=316777]Teotihuacan: Expansion Period[/thing]
4Corners
A 2-4 player rondel game with some unique ideas and some vague similarities to the series it's based on (Tzolk'in). The game occurs over either 3 epochs or sooner if the central pyramid is built. It occurs in the same world as Tzolk'in, but is a very different game; you control 3 (potentially 4) workers who move clockwise around a rondel (each space is an action space) and these workers are represented by die which "age" or "improve" with experience, which is an interesting and fairly unique mechanic. On your turn, you move 1 of your workers 1-3 spaces clockwise and do one of the following: 1) take the main board action, where you will have to pay cocoa do it, but the stronger your dice the better the action, and you want to do these actions, 2) gain cocoa from all of the different colour workers present, 3) lock your worker to get a bonus movement up a god track (sort of like Tzolk'in) as well as another tile bonus. At the end of each players turns, the round marker moves forward once; when it reaches the end, there is 1 more turn and then a scoring round, and you do it all over again. There are several different types of actions: 1) gain resources (there is gold, wood, stone each has its own uses), 2) gain technologies/abilities (similar to Tzolk'in but better since there is more variety game to game), 3) build the pyramid (a main way to score points in the game), 4) add decorations to the pyramid (another way to score points and to advance up temple tracks), 5) build houses in the valley of the dead (another way to score points as well as end of round points). There are several ways to score and paths to follow: building is important, as you score points in game but can also score points at the end of each round for being a master builder, ageing and then being reborn is important as it gives you an immediate bonus, but also moves you up the dead track which can be lucrative points at the end of each round, as is building the houses for similar reasons, and advancing up temple tracks is great as you get immediate bonuses and if you get to the top you score big end of game points (but it is hard to advance on these tracks). The art is nice, the components are good in general, and the cost of the game was great! It plays very well 2-4 players, it already has several mini expansions and one big expansion which is awesome by the way and I would always play with it now. A great overall design and my game of the year for 2018! Own the [boardgame=270364]Late Preclassic Period[/boardgame], [boardgame=316777]Expansion Period[/boardgame], and [boardgame=293473]Shadow of Xitle[/boardgame] expansions and the [boardgame=264153]Brettspiel Adventskalender 2018[/boardgame], [boardgame=279160]Red Temple Pyramid tile[/boardgame], [boardgame=262936]Dice Settlers[/boardgame], [boardgame=279161]Man vs. Meeple[/boardgame] and [boardgame=283302]Sierra West[/boardgame] promos.
AbundantChoice
Interesting mix of dice-based worker placement / mega-rondel sort of mechanics. Building the pyramid gives it that table presence. Tons and tons of flexibility in that you can use tiles to change just about every spot on the board so it's a new set-up every time you play. There is a *lot* of fiddly book-keeping with all the various tracks and round markers and other markers which can get a bit annoying, but it's not insurmountable. Perhaps a bit too points-salad-y, but that's par for the course these days.