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In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).
7Dahl7
Amazing game with clever use of dice. Tons of variability and plays well with all player counts. A bit of a steep learning curve though.
AbundantChoice
Interesting mix of dice-based worker placement / mega-rondel sort of mechanics. Building the pyramid gives it that table presence. Tons and tons of flexibility in that you can use tiles to change just about every spot on the board so it's a new set-up every time you play. There is a *lot* of fiddly book-keeping with all the various tracks and round markers and other markers which can get a bit annoying, but it's not insurmountable. Perhaps a bit too points-salad-y, but that's par for the course these days.
Ammorphalisk
Great game lot of variablity, different ways to victory and a lot to try and master. Visually also great with the pyramid and art style. With Folded Space Insert.