Taking on the role of one of their favorite "Heroes in a Half Shell" or their allies, in Teenage Mutant Ninja Turtles: City Fall players battle their way through scenario-driven campaigns focused on retelling the stories of the IDW comics or one of the many one-shot, quick play missions. Heroes have to battle it out against a team of villains played by either a villain player (in the 4vs1 mode) or an AI-controlled villain (in the co-operative mode). Depending on the game mode chosen, missions generally take between 30-120 minutes.
City Fall is volume two in IDW’s series of "Adventures"-branded miniatures games. Both it and volume one (Change Is Constant) are standalone games, while also being compatible with one another. Change Is Constant follows the first two story arcs of IDW’s TMNT comic universe series, while City Fall focuses on the story of one turtle’s unexpected recruitment into the Foot Clan.
Each standalone box contains five unique heroes and a variety of villains associated with each story, with more than forty miniatures total.
Solo, 2 Players, 3 Players, 4 Players, 5 Players
45m – 150m
Daniel Lansdown, Pete Walsh, Kevin Wilson
Cooperative Game, Deck, Bag, and Pool Building, Scenario / Mission / Campaign Game, Team-Based Game, Dice Rolling, Grid Movement, Hand Management, Modular Board, Variable Player Powers
coop mode (! coopboardgames.com : Change is Constant and City Fall include campaigns that can only be played if you own both games)
Game is amazing but the rules really leave a lot of points vague. Would be 10/10 if rulebook actually went in depth into how to handle cases. A little too much reliance on dice as well.
This game is a lot of fun. The rules are easy to understand and the dice mechanics (sharing your dice rolls with the other players) is a nice change of pace.