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Teenage Mutant Ninja Turtles Adventures: City Fall
45m - 150m
1 - 5 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Miniatures
119.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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CerealKlr02
This game is a lot of fun. The rules are easy to understand and the dice mechanics (sharing your dice rolls with the other players) is a nice change of pace.
Tisted Minds Gaming
Lest there is some confusion about prior remarks; will ANYONE who is rating this game without having a copy--for GOOD or BAD--please just stop?! There is no service to the boards when members pre-rate based on EXPECTATIONS. I THINK this game MIGHT rock! I KNOW, however, that I could COMPLETELY HATE it also. Let's stop making snap-judgment here, yo?
spoonman
This iteration improves on what was already a solid game. The components are good, the rules and (thus far in my brief campaign) adventure books are more refined, and the inclusion of a very simplified Gloomhaven-esqu enemy AI system allow for solitaire and coop which is how I prefer to play. My green tinted glasses made objective critique of the original game difficult. This time I can more rationally say the game is worth playing even for folks who aren’t drawn to its theme (the fools).