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Tawantinsuyu: The Inca Empire
60m - 120m
1 - 4 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Ancient
35.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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BGMafia12
Another "T" game, another crunchy euro. I've enjoyed all of the T games prior and this one hasn't disappointed. The mechanic of buying different types of workers (with different abilities) and using cards to place the workers is unique and feels fresh. You also have a different group of actions based on your priest in the center of the board which adds to the decision space and ways to score VP. As you play more it opens up and you start to notice the different strategies, which you can mix and match to varying results or go full steam ahead on something specific. The mechanics don't exactly feel cohesive, they all work and make for interesting decisions but they feel separated. There is also quite a bit of randomness for a heavy game, like most games with cards and tiles draws being a central part of the overall game. I personally really like the board art and think the iconography is great. Once you understand why you do each action then the game is quite easy to play. **UPDATE 04/20** Game gets better and better with more plays, it’s a sandbox of sorts. One of the best games I’ve played!
andrelemoine
I really enjoyed the game play and it felt pretty intuitive although I would not want to play this with an indecisive person because you do have so many choices of where to play. A very sturdy and comprehensive player aid makes teaching much easier. Components and board were also attractive which made me like this game even more.
chochky
This is a criminally underrated eurogame, where each turn feels like a buffet of interesting options to consider. It's pretty interactive - there's plenty of opportunities to follow your opponent's actions, the game length is player-driven, and you have to be careful of what kinds of moves you are setting your opponent for. The game has quite a bit of turn angst, with potential for big turns, clever plays, and fun synergies. One thing to be aware of is that the game has quite a bit of variance: multiple card decks, randomized tile stacks, and randomized meeples coming out. However, the randomness is mitigated very well, and the variance never really feels crushing or too frustrating. I can see this eventually becoming one of my favorite eurogames of all time.