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Tammany Hall
90m - 90m
2 - 5 Players
Ages 12+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
46.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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AnalyzerOfGames
I wanted something that was a trimmed back Dominant Species. This is, perhaps, a little too trimmed back - almost to being an abstract strategy game. But it is good. Not nice, but good.
alepsycho
I enjoy area control games, specially the euroish style of area control games and Tammany Hall is a very unique piece in this category. This is enough just to win some rating, sum that to a very great and beautifully designed game, you have Tammany Hall. In this game we control chiefs of influence all over New York and spread our influence over the immigrants from 4 nations that come to live in New York. It is a great game with a good artwork.
ArcticLancer
Kickstarted. We played this once and it really didn't work for me. I don't want to trade it yet because it feels at least partially the situation and experience of that one play. I was locked in a pretty solid 3rd, with 4th spending a lot of time whining and complaining, only to repeatedly throw me under the bus before catapulting into a last-round win. The way scoring has to be balanced and role-selection works are both very nice aspects to this one. I think it would work better if your group is more diplomatic, but mine rarely seems to want to work that way, so maybe that's the failing point for this one.