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Tammany Hall
90m - 90m
2 - 5 Players
Ages 12+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
46.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Big Bad Lex
First Play: I had owned this for over 2 years before I got to play. The rules seem abstract and at first it was hard to see how it all hung together. There is a penny drop moment when suddenly it all joins up and makes sense. A very clever and quick game once you start, certainly faster than the 90 mins advised on the box. The interaction and attacks make for a very clever game although you will be ham strung if you get picked on. A game where you need to jockey for position and not appear too strong. Playing optimally each round is not the best tactic against experienced players.
ArcticLancer
Kickstarted. We played this once and it really didn't work for me. I don't want to trade it yet because it feels at least partially the situation and experience of that one play. I was locked in a pretty solid 3rd, with 4th spending a lot of time whining and complaining, only to repeatedly throw me under the bus before catapulting into a last-round win. The way scoring has to be balanced and role-selection works are both very nice aspects to this one. I think it would work better if your group is more diplomatic, but mine rarely seems to want to work that way, so maybe that's the failing point for this one.
angelgabriel
A cutthroat area majority game, with an interesting mechanic whereby the player in the lead (the Mayor) divvies up the special abilities for the next turn to the other players.