Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Tainted Grail: The Fall of Avalon 2.0 (Gamefound – Core Pledge Sundrop)
60m - 120m
1 - 4 Players
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Medieval
Mythology
148.00
€
Out of stock
Get an alert when the product is in stock:
Get an alert
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
Allein
Perhaps this is the only game where reading a narrative text gives you more emotions than actually playing it. The mechanics are generally unpretentious, but with all this, they are quite original, taking for example combat / diplomacy system where you need to complete the pazzle of two halves of the keys on different cards.
Aion
Great, engrossing experience. Excellent writing and story. Very difficult but makes you want to come back for more.
ajewo
Narrative coop exploration deck builder with Miniature movement and campaign play by the designers of This War of Mine. [b]I like:[/b] + Artwork. + Narrative. [b]Neutrals:[/b] # Very dark theme. # Open world adventure. # Rules are mediocre as usual (Awaken Realms). [b]I do not like:[/b] - A lot of grinding due to resource collection and dead ends (trial & error, grinding, boring). - Bloated mechanics (combat). [b]Related games:[/b] * 7th Continent: open world, exploration, dead ends. * Sleeping Gods: Euro mechanisms, open world, all about side quests.