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Description from the publisher:
Villainous rats have allied with vicious hunting birds to pillage the humble mouse settlement across Meanderfield. But look! Brave mice, mounted on starlings and blue jays, swoop in to wage war against this evil alliance! The Downwood Militia soars into action against the Vermin Raiders!
Plaid Hat Games proudly presents Tail Feathers, the exciting new miniature skirmish game by our very own Jerry Hawthorne set in the beloved world of Mice and Mystics. Soar across the table, send your troops on dangerous missions, lock beaks with opposing birds, and defend your nest!
Featuring the beautiful hand-sculpted miniatures by Chad Hoverter Mice and Mystics fans have come to love, Tail Feathers raises the stakes with 13 dutiful ground troops, 5 headstrong birds that tilt for launching and turning, plus 5 daring pilots. Players will recreate the famous battles for aerial supremacy that shaped the Mice and Mystics world.
Outwit and outfly your opponent in stand-alone scenarios, or play a full campaign and see your units gain skill from one battle to the next.
Tail Feathers is a stand-alone game, not a Mice and Mystics expansion, but you can use your Mice and Mystics: Sorrow and Remembrance miniatures in Tail Feathers right out of the box.
Tail Feathers offers cinematic gameplay and a fresh, whimsical setting for tabletop skirmish gaming. Players must balance the use of both flying and ground units to achieve victory. Here are some highlights:
Compatibility! If you already own Mice and Mystics, you’re in luck! Tail Feathers includes cards which allow you to use your Mice and Mystics figures in Tail Feathers! Bam!
Story driven campaign! Tail Feathers includes a scenario book with story rich scenarios all designed to be played either as both stand-alone experiences or linked together as a campaign.
Unique and challenging flight system! Tail Feathers includes 5 beautiful bird miniatures that are mounted on a special flight stand that allows the birds to ’tilt’. This tilting is a mechanism used to determine your flight direction, but the skill of effectively maneuvering your birds is up to you!
Everything you need! No empty box here. Tail Feathers comes with enough content for two players to field fully-realized, battle-ready forces, as well as cards that allow you to utilize your Mice and Mystics: Sorrow and Remembrance figures as Tail Feathers ground troops right away.
Tail Feathers expands the Mice and Mystics universe, introducing fans new and old to the battles on birds that secured peace and safety for the Downwood Forest. Tail Feathers’ innovative game system will provide hours of fun and excitement in the world of Mice and Mystics.
Ages | 9+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 60m – 90m |
Designer | Jerry Hawthorne |
Mechanics | Action Queue, Dice Rolling |
Theme | Animals, Aviation / Flight, Miniatures, Wargame, Fantasy |
Publisher | Crowd Games, Raven Distribution, Galápagos Jogos, Heidelberger Spieleverlag, Plaid Hat Games |
EyeLost
This is an excellent mix of bird combat and ground missions. I play with the advanced rules and enjoy it as much as X-Wing (maybe more so that everything you ever need is in the box and there is no power creep from expansions). Only downside is that the birds are fiddly when they get in close due to the large wingspan on the models.
Frohike
I'm struck by how complete and self-sufficient the package appears to be, offering 4 pre-built scenarios, a scenario-building system and a campaign system. My son said it felt more complete and deeper than the X-wing starter set initially felt and I think I agree. The combat systems are also a bit more complex & unpredictable than I was expecting. There are opportunities for bluffing in several places during the turn, including the initiative roll, the "tilt" fake-outs that can happen based on pilot skill (i.e. changing your telegraphed direction at the last minute), & the mission card plays. Speaking of which... the mission card mechanism is brilliant and I'm not sure I've seen anything quite like it. These are selected at the beginning of every round, along with a contingent of committed troops for the mission. These will allow each player to perform a special skirmish action with their committed ground units at the end of the round (from attacking in-flight targets, to spawning your units on the opponent's tree, to reviving a downed bird & pilot, to... you guessed it, a decoy). The cool part: this card becomes an actual attackable, placed, element in the center of the field (?!) allowing an opponent to go after it and reveal the card as well as kill units committed to it. This adds a nice focus to the center of the battlefield and slows the rush to the opponent's base corner. The cons: there's a lot going on with this game, which can make it a bit difficult to track everything if players decide to play with all of the "optional" or advanced mechanisms (death spirals, special ability cards, feathers, etc), but I think this will get better with more plays and I hesitate to strip them back out since they do add some nice elements to the thematic immersion. The miniatures, though a huge part of the appeal of the game, are somewhat unwieldy and tend to get bumped and tipped a lot during gameplay, so don't expect precision tournament play like X-Wing with this one.
Deliriumz
Like this game a lot. birds are awesome and the whole areal combat and feathers etc is really cool. Rules take a bit to get head around for new players but once played few games its all good.