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Struggle of Empires
180m - 240m
2 - 5 Players
Ages 13+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
115.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Apple Paul
This is a decent dice throwing war game. You could do worse than this if you wanted to play a long multi-player "conquest of the world" war game. However, it incorporates two VERY annoying mechanics that should have been edited out of the game. First, every time you roll a seven with your two combat dice, you lose a unit. What? Why? Because, life, and war, are unpredictable. Great, every time I roll a seven, how about I get something good in the game, because life is unpredictable? Is that a good mechanic? Hint: edit out this rule. Second, every time you transport troops, or move ships to half the board, you roll one dice to see if you lose the ship, or lose the movement. Because....life can be random. It might seem thematic, but it ends up feeling dumb if it happens to you, and not others. The "use the difference between your combat dice" is novel in this game, but for me, added an extra level of annoyance to the act of dice rolling. Ready, set, try to roll two dice, with a maximum spread between them, and do not add up to seven!? Wow, how does one even "wish" for that to happen in your mind? How about trying to roll a straight with 3 dice? Or three dice, with a difference of 1 and 2 between them! Fun? Sure, the idea here is to roll two dice to dependably create low numbers. Exciting? Nope. Why not just use a digital random number generator which generates numbers between 0 to 5, with greater weight being given to the lower numbers? This would feel flat to me, just as the dice rolling in this game fell very flat to me. Admittedly, the auctioning of alliances likely feels clever and interesting to hard-core wargamers, but as best I could tell, this mechanic has absolutely no real thematic connection to the world of this game, or reality. In the final analysis this is a game that feels like it was designed for wargamers who have tired of their titles, and want to play a variant on the same old-same old war game. The game thus feels like a very well dressed version of Risk, without the fun. And did I mention the game is too long with lots of boring down time?
alexst
Brilliant game. The randomness of dice rolling is decreased due to the fact that the two rolls will be compared. On top of that you can easily influence on what you are trying to attack by increasing your odds. A good light strategic wargame with economic influence. I did almost overlook it.
AHShole
Wonderfull multiplayer strategy game with many paths to take. Plays quickly after learning the rules. FUN.