In the 16th century, Russia began to expand eastwards to develop the vast expanses of Siberia. This phase in history is closely associated with the name "Stroganov".
In the game Stroganov, players try to collect the best furs to gain wealth and fame as they move across the vastness that is Siberia. They will journey through Siberia in spring, summer, and autumn before returning home each winter. After four years (rounds), the player who has best utilized their actions and collected the most victory points wins.
Each year, the players must move eastward across the landscape. They can spend horses if they wish to travel further. Once they have advanced, they may take a basic action, such as trading or collecting furs or coins. Lastly, they may take more advanced actions such as visiting a village, setting up a yurt, taking a Tsar’s wish (card), setting up a hunting lodge, or buying a landscape field. All of these actions — combined with exploring and some storytelling along the way — earn players victory points at the end of the game.
Every winter, players return home to Tyumen to prepare for a new year.
After four years, the game ends, then players score victory points based on having collected the right landscape tiles, fulfilled the Tsar’s wishes, built hunting lodges, collected furs, and more.
Solo, 2 Players, 3 Players, 4 Players
90m – 90m
Action Points, Map Addition, Solo / Solitaire Game, Turn Order: Claim Action, Area Movement, Point to Point Movement, Set Collection, Worker Placement
Game Brewer, Grok Games, Lotus Frog Games, TLAMA games, Maldito Games
it is one of the so many mid-heavy euros, except there's one strategy that's almost broken, and even worse, lets you get good placement by doing 1 action entire game ingoring 90% of the game subsystems
I enjoyed this more than I thought I would. It's quite hard to get things done, so the puzzle of maximizing your resources/actions can be really satisfying, especially when you pull off a big turn. I also like the "engine building" feel of the Tsar's wish cards and horse income. I'm not crazy about the fur theme, but it doesn't ruin my enjoyment (it really feels more like you're "collecting animals" than shooting them). Still may have liked this even more with a different theme.
Had a privilege to play prototype. Very neat Euro. I liked the different mechanics and sandbox typish path to victory. There is no single road. Now coupled with stunning art a must in my collection. Seems like Eurogame I could play more often than once a year