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Stone Age: The Expansion
Expansion of:
Stone Age
60m - 90m
2 - 5 Players
Ages 13+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
In games with a trading mechanic, the players can exchange game items between each other.
Trading
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Prehistoric
52.50
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Accessories
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Sleeves
Sapphire Sleeves
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Base the Bass
I love the new huts. This expansion adds to the stone age feel another strategy path that fits very well to the original mechanics. However, it does not add any major differences, e.g. you don't 'make' the jewelery for points, as was my understanding from reading the description briefly. You just gather the jewelery instead of food. Jewelery is a new sub-resource that you can use to buy a card or trade for any resource, like gold. To be able to trade you have to invest in the trader, which will hurt your food production. Strategically it is a sound expansion. I however expected a complex system where you would create the jewelery out of the different materials, instead of just building huts them.
adamredwoods
2 plays / 3, 4 players LIKE: It adds some interesting decisions and new huts. Adds another track for variety and end game goals. DISLIKE: Adds length to the game. I think it makes gold less valuable. OVERALL: The jewelry resource is interesting, but the rules around it were confusing. I liked it, but would also be ok playing the base game for something quicker. For the record, it is only ONE trade per entire player turn (the less powerful interpretation of the rules). I think of it in terms of substitution instead of trade.
3dicebombers
A very nice expansion to a good game. The trading ability is nice, but not revolutionary. To me the biggest change is the introduction of a new resource - tusks - that are great for buying extra civ cards and makes hunting a lot more versatile. Several of the new huts are really cool as well; I particularly like the personal resource mines that you can place three workers on to gain resources at a discount.