Stone Age: The ExpansionExpansion of: Stone Age
60m - 90m
2 - 5 Players
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Depending heavily on dice rolls, Stone Age is a good game - as good as an euro can be: sadly though this expansion is neither up to the basic game nor faithful to its misleading title. In fact it aims straightly to its «goal», which is trying to steer Stone Age from the dangerous path of randomness it dived into to an euro-friendlier resource-managing boredom: there’s no trace of «style» at all here though. The title’s pun obviously involves the newly added trinkets yet, taking it literally (and strictly in game terms), style is what this expansion is really lacking in. Style means trying your luck with dice and sticking with their results, no matter how disappointing they are: it means not just finding a smart shortcut to gather that costly resource (say: gold) simply by turning in a couple (or less) of trinkets you didn’t know what to use for anyhow. The only thing making this expansion a tad better - and its rating a bit higher - is the addition of the fifth player, whose lack in the basic game was felt.
After a few plays with the expansion, it seems like the new jewelry resource makes it too easy to get what you need for building huts.
We tried to get into this and the game was still good but with two players the trade goods didn't seem to work for us. Maybe we didn't do it right? We hardly ever use these expansion rules.