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SteamRollers
30m - 45m
1 - 5 Players
Ages 10+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Trains
39.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ct5150
unplayed Train theme Roll & Write - Card Drafting, Dice Rolling, Route Building, Pick-up & Deliver, Take That ([b]1-5 players[/b]) _Weight 2.14 ♥ 45 min
ccbitz
I really like this game. It just clicks with me somehow... Maybe because the designer is also a computer vision engineer?
Apple Paul
If you like Steam, or pick up and deliver train games in general, this roll and write could be a fun choice. This game feels like a dedicated ode to Steam by a very capable designer. For my gaming tastes, however, I found it to be just a bit too long, and a bit too focused on who got the favorable rolls that allowed them to deliver the best cubes first. In other words, I became a bit too conscious of the decisive effects of bad rolls. Roll well win. Roll badly lose. No thanks.