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Spirit Island
90m - 120m
1 - 4 Players
Ages 13+
In programming, every player must secretly choose and commit their moves for the next 'n' turns. Then each player plays their turns out according to the choices made. The key to Action / Movement Programming is that all players choose and lock in their actions, prior to anyone executing any of their actions.
Action / Movement Programming
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Mythology
68.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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abeheron
I mostly play this on Steam these days... easier setup :). But it is a great co-op/solitaire game (Wouldn't play with more than 2 spirits tho).
Aalon102
Positives: Brain burner (in a good way) Luck is minimized in this game vs other cooperative games Creative theme Solo mode is #1 Spirits are unique and each play different Component quality is solid and the box it comes with has inserts and bags for pieces Game is challenging (in a good way) Alot of card combos So much content in base box Negatives: The most fiddly game I have come across Impossible to teach without doing a practice game Super long with more than 2 players Very niche due to how punishing it is Takes a while to set up the game (app is probably better for most people) Will not hit the table often if you are not a solo gamer Does not scale well with higher player counts Notes: 5 full playthroughs 40% win rate
AdlerCiv
Sleeved with Arcane Tinmen - Standard - 119 cards Sleeved with Arcane Tinmen Non Glare - Small - 15 cards Sleeved with Paladin - XL Plus: Premium (55/pack Morgana) - (101.5 x 153mm) - 7 cards