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Spirit Island
90m - 120m
1 - 4 Players
Ages 13+
In programming, every player must secretly choose and commit their moves for the next 'n' turns. Then each player plays their turns out according to the choices made. The key to Action / Movement Programming is that all players choose and lock in their actions, prior to anyone executing any of their actions.
Action / Movement Programming
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Mythology
68.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AdalynIris
In this game it is difficult to win, as in some other games. These other games, e.g. Robinson Crusoe, are frustrating because they are so luck dependent that in most occasions you will loose no matter what. Conversely, what I most like about Spirit island is the feeling that it is a puzzle that has a solution. One of the best games to play solo.
adi_venturer
The best board game I've ever played. I can spend a whole day writing about how amazing this game is, so just hitting some high beats here: 1. This game is a masterpiece in design. If at any point you have a question about how a certain mechanic would play out, ask yourself what makes the most thematic sense. The designer spent hours upon hours designing each element of the game and ensuring the mechanics follow the theme, then the developers spent even more time making sure everything stays balanced. It's perfection! 2. Even though each session can last 4 hours (depending on player count), there is little to no downtime in the game, since you are all either always planning your moves together, or playing your planned moves together. You are always engaged. 3. The core puzzle of the game has amazing tactical depth - very rare for thematic games. Combining powers to optimize your output, and seeing it play out is very satisfying. The slow and fast phase split adds even more depth to this. And if you don't like deterministic play, the event cards keep you on your toes! 4. The game has amazing replay value - it never seems to get old, really. All the unique spirits, aspects, scenarios and adversaries means that you have near infinite replay-ability. Someone actually did the math on this, and there are over a **quintillion** ways to just setup the game! The game fits whatever play style you prefer. You can go deep with a single spirit and try to beat all adversaries at all levels, or you can try a different spirit every time - the game will feel fresh and rewarding on every play. 5. The game scales really well from 1-4 players (I haven't played with 5 or 6). There are no separate solo rules, it's the same game at whatever player count you play at. Some spirits may be easier/harder to play solo, but that's about it. This is the #1 ranked solo game for a reason. I love playing this game solo, and I love playing it with my friends collaboratively. (Plays: 40+)
abeheron
I mostly play this on Steam these days... easier setup :). But it is a great co-op/solitaire game (Wouldn't play with more than 2 spirits tho).