On the edge of space, the powerful houses of Old-Earth have finally discovered an abundant source of Atlum energy in the Abyssi cluster, a system of six alien planets striving to maintain peace. Occupy the planets and recruit politicians to gain influence and power for your faction in the epic worker movement strategy game, Sovereign Skies.
Solo, 2 Players, 3 Players, 4 Players
30m – 60m
Aaron Andrew Wilson
Action Queue, Area Majority / Influence, Rondel, Set Collection
A well thought out board game, have played ot a ton with 2 players. Setting up a weekly tourney style matches in a few weeks. Can't wait to share!!!!! Keep up the good work!!!
"Overall, I've had fun with Sovereign Skies! This is one of those places that I get a bit confused by Kickstarter games, though. The core is interesting, but it makes me want to see expansion content to change up actions or add more interactions to keep the gameplay variable, and I'm not sure if that's on the roadmap or not. If it is, awesome! Looking forward to it. If it's not, well, that's okay, too. Either way, this game's got a fair bit going for it, especially in the art department. It's lighter than the other "move ships in a circle" game that I've played, Sol: Last Days of a Star, but I think I like Sol's depth for what it's trying to do. That one focuses much more on building paths rather than area control, anyways, and this one's got the area control part down pretty well. I do appreciate how you have to gradually upgrade your stuff to stay competitive, but it can start to feel repetitive if you get into a groove and just kinda keep executing that pattern for the rest of the game. I'd even appreciate something that causes the planet orderings to be switched around, to keep that from happening, but I'm not sure what that would do to the game proper. I think that this game does take a full play or so to "get", as everyone I played with noted that they better understood the game after playing it once and seeing how everything ended up shaking out, so make sure to keep that in mind, as well. That also tracks with me, as I generally enjoyed the game more as I played through it. Either way, if you're looking for a game of orbiting, influencing, and politicking, Sovereign Skies might be for you!" For my full thoughts, check out https://www.whatsericplaying.com/2019/06/10/sovereign-skies
FUN: very tight game that packs a lot in a short timeframe and a small box. UNIQUE: I like how a rondel was combined with area control. NEGATIVES: the theme is very thin. I wish the ‘Senators’ had more interesting and interactive abilities that were not linked to the main actions on the rondel. I also wish you could gain some more permanent abilities in the form of technologies.