Sorcerer & Stones
30m - 60m
1 - 4 Players
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Abstract game to try and align the cubes in a row so you can collect them. You need the cubes so you can gain the items and advance on the second board to try and get the tokens worth some points. Lots of interweaving scoring happens at the end between all of these things. Can lead to AP since you can't plan in between turns since the board moves around too much.
Fun puzzle-style game where you are manipulating segments of the communal board to obtain colored cubes, which are in turn used to move your pawn, procure point cards, and achieve communal goal cards. Interesting decisions and good mix of game mechanics.
I would not suggest to play in more than two as in this player count the downtime is quite low (right after the other player finishes taking his stones, you fill missing spots and can start to think). Mechanically it is good. There is no interaction - the other players are just rather a randomizer for your turn. I only tried this as a multiplayer and competitive. Game looks nice on the table. Components are good quality. Rulebook is slightly confusing (some rules were written at parts we were not looking for them when playing so we had problems answering some questions).