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Sorcerer & Stones
30m - 60m
1 - 4 Players
Ages 8+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Ancient
Fantasy
15.00
€
7.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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larryjrice
FIRST IMPRESSION: Enjoyed this one as it is an interesting puzzle although the AP can be bad in this one. Moving stones around to gather them allowing you to move on another map and acquire artifacts for points.
hadesrofl
A really fun and different game. It's a bit strategic but more about being able to see different combination of patterns as you need to make a call on your turn to switch, rotate or move color blocks (called spirit stones here). We had fun playing it with 4 players
dandyy
I would not suggest to play in more than two as in this player count the downtime is quite low (right after the other player finishes taking his stones, you fill missing spots and can start to think). Mechanically it is good. There is no interaction - the other players are just rather a randomizer for your turn. I only tried this as a multiplayer and competitive. Game looks nice on the table. Components are good quality. Rulebook is slightly confusing (some rules were written at parts we were not looking for them when playing so we had problems answering some questions).