Skytear Horde is a solo and cooperative card game inspired by tower defense video games. Waves of monsters will siege your castle all the while a sea of minions will pillage all your resources. Choose a legendary hero to rally the troops, defend the walls, and defeat the Outsider. Now go and fight, for the alliance!
The core gameplay of Skytear Horde is the combat between waves of monsters and your hero and troops defending the castle. If you played card battlers like Heartstone or KeyForge, you will find yourself at home.
You lose if your castle is destroyed or if your deck runs out of cards. On the other hand, to win it will not be enough to “just survive” the horde. You will have to find the resources to leave the castle and tear down the gates that are spawning the waves of monsters.
Solo, 2 Players, 3 Players
Giacomo Neri, Riccardo Neri
Card Play Conflict Resolution, Cooperative Game, Solo / Solitaire Game, Campaign / Battle Card Driven
Initial Impressions: Maybe it's just because I'm not very good at the game yet. But the game is a lot less card comboey than I hoped it would be so far. Instead, it's more synergy of unit arrangement and management. The game also is very swingy with a positive feedback loop: in the game I won the game in the second half was quite anticlimactic, whereas the 2 games I lost the fact that you don't draw cards unless you defeat stuff meant it felts like my options were getting strangled more and more. EDIT: Finally seeing some card comboeyness with the green deck. But the arc to the game still isn't to my liking: there isn't a ramp up of your engine, more a big jump up, then jump down and so forth with ebbs and flows. Which fits with the theme but not what I wanted from it. I also think this game wants you to just rush and go for the kill just after entering the 2nd portal sometimes. That would make the minion management more interesting as there would be more out there, but makes the game feel even more abrupt. EDIT 2: 8 games it's enjoyable and has an addicting quality to it, but despite the addictive quality it still doesn't feel satisfying. I guess my quest for the holy grail solo-first card comboey game continues.
Skytear Horde is a tower defense card game similar to Hearthstone. We love the Co-op aspect to the game. It takes awhile to get the hang of the turns/phases but after 1 or 2 playthroughs you will have it down. It has deck-building elements to it to add variability but also simple pre-constructed decks.
KS arrived basically missing so much, and was falsely advertised on the KS in terms of what you'd get afterward. Huge failure for this company.