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Skytear Horde (Kickstarter – Gameplay All-In Pledge)
1 - 3 Players
Ages 10+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
48.00
€
30 day low:
48.00€
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Skytear Horde (Kickstarter - Gameplay All-In Pledge) quantity
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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littlechandler
Initial Impressions: Maybe it's just because I'm not very good at the game yet. But the game is a lot less card comboey than I hoped it would be so far. Instead, it's more synergy of unit arrangement and management. The game also is very swingy with a positive feedback loop: in the game I won the game in the second half was quite anticlimactic, whereas the 2 games I lost the fact that you don't draw cards unless you defeat stuff meant it felts like my options were getting strangled more and more. EDIT: Finally seeing some card comboeyness with the green deck. But the arc to the game still isn't to my liking: there isn't a ramp up of your engine, more a big jump up, then jump down and so forth with ebbs and flows. Which fits with the theme but not what I wanted from it. I also think this game wants you to just rush and go for the kill just after entering the 2nd portal sometimes. That would make the minion management more interesting as there would be more out there, but makes the game feel even more abrupt. EDIT 2: 8 games it's enjoyable and has an addicting quality to it, but despite the addictive quality it still doesn't feel satisfying. I guess my quest for the holy grail solo-first card comboey game continues.
GamingWithThePowers
Skytear Horde is a tower defense card game similar to Hearthstone. We love the Co-op aspect to the game. It takes awhile to get the hang of the turns/phases but after 1 or 2 playthroughs you will have it down. It has deck-building elements to it to add variability but also simple pre-constructed decks.
DruidsGrove
KS arrived basically missing so much, and was falsely advertised on the KS in terms of what you'd get afterward. Huge failure for this company.